![]() Hope this is a good idea, it's kind of similar to what I do when I want to make library-like events and it works for me. Good thing about it is that if it works, you don't need scripting! ![]() ![]() I don't know if this will work but I have an idea.You could put a dialogue before you choose that says 'What class should I read about?' And then put a show choices event that lets the player read about every class and keep branching until you get to the last two choices which would say 'don't choose yet' -which would exit the dialogue without choosing yet- and 'I'm ready to choose' -which would then branch again to the same options in classes, but then when they choose one they will become it.This would probably only work if you made an event the player would have to click on themselves and not be able to further the game until they got it done. ![]() That doesn't really count) I noticed on the class selection it gave the player a description, and felt I have a large set of classes to choose from, each with a variation, but the names really don't mean a thing unless you know what they do.So how would you set up a system to actually give information about the classes, before you select them. I can't say if this needs scripts or not, probably scripts though.At the beginning of the game the player selects a class, originally (and currently in my game) it just asks what class you want and lists all of them.But upon playing Mass Effect for the first time (well I played the first 10 minutes before, but. ![]()
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January 2023
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